Define and Export motion clips in iClone3 3DS Max PlugIn To export Character Studio BIP animation file, you need to select File Type: Character Animation, and check Biped option. To export the whole motion sequence, please check Export Option - All. In this case the export file name would be 001.vns.
3D character animations in Biped format for 3D Studio Max and other 3D software that accepts.bip file format. Mobility - Rifle - Pistol - Zombie - Ninja - Punch - Archviz.Compatible with 3D Studio Max and other 3D Software packages that accept.bip file format. Now it's time to load some Motion Capture (or Mocap) Data. Select Bip01 (easiest by pressing the H key and selecting it from the list of scene objects) and then under the motion panel, press the Load icon and find a.bip file from your harddrive. If you don't have any.bip files, here's one from the Max Tutorials. MAX 3D models - download Autodesk 3ds Max (MAX) file format 3D assets There currently are 378,281 3D models ready for download in the Autodesk 3ds Max file format on the marketplace. Feel free to browse the collection and do not forget to use the other search filters to find PBR, rigged, animated or printable 3D models for your projects. Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform.
Whether you’re an artist or a designer, new motion graphics, animation, and simulation tools in Autodesk® 3ds Max® 2013 and Autodesk® 3ds Max® Design 2013 software empower you to focus more energy on creative, rather than technical challenges, raising the quality of your work without compromising your ability to meet ever shorter deadlines.
Adobe After Effects Interoperability
If you use Adobe® After Effects® software, you’ll find a level of interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that sets a higher standard for 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.
Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
ActiveShade Interactive iray Rendering
Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA® iray® renderer. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look.
Slate Compositing Editor
Perform simple compositing operations directly within Autodesk 3ds Max or 3ds Max Design 2013 with the new Slate Compositing Editor. The schematic node-based interface enables you to easily wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections); the resulting composite can then be sent to Adobe After Effects or Adobe Photoshop for further refinement.
Nitrous Viewport Performance and Quality
The Nitrous accelerated graphics core has received a number of enhancements in Autodesk 3ds Max 2013 and 3ds Max Design 2013. You’ll find increased interactivity on large scenes, together with new support for image-based lighting, depth of field, and accelerated particle flow display. In addition, improved support for shadows in large scenes and improved workflows for interior scenes all extend the Nitrous functionality.
3d Studio Max
Enhanced Interoperability with AutoCAD and Revit
Facilities working with both Autodesk 3ds Max Design 2013 and Autodesk® Revit® Architecture 2013 software can now take advantage of more efficient data exchange. Revit files (.RVT) can now be directly imported into 3ds Max Design 2013, enabling you to select a data view of choice to load from within the Revit file. New support has also been added for lights, daylight system, and exposure control in the importer for AutoCAD® 2013 files.
DirectConnect Support
New support for the Autodesk® DirectConnect family of translators enables you to exchange industrial design data with engineers using leading CAD software: AutoCAD, Autodesk® Inventor® software, Autodesk® Alias® software, Dassault Systèmes SolidWorks® and Catia® system, PTC Pro/ENGINEER®, Siemens PLM Software NX, JT™, and certain other applications.
A wide range of file formats is supported; for certain of these you must have the CAD product also installed for it to work. The data is imported as native solids Body objects that can be interactively retesselated as needed. Users of 3ds Max Design 2013 can refine the data until they get the precision they need in their renderings.
MassFX Enhancements
Autodesk 3ds Max 2013 and 3ds Max Design 2013 provide a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights include a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
Tabbed Layouts
With Autodesk 3ds Max 2013 and 3ds Max Design 2013 you can easily create and switch between a number of viewport layout configurations, giving you efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports. Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. You can share customized View Tabs with other artists and designers by saving and loading presets.
Customizable Workspaces
You can now adapt 3ds Max and 3ds Max Design to your personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript. This enables you to more easily configure the workspace to suit your preferences or to fit the task at hand; as an example, you might configure one workspace for modeling, and a different one for animating.
Track View Retiming
With Autodesk 3ds Max and 3ds Max Design 2013 you can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.
HumanIK Interoperability with CAT
You can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk® HumanIK® solver used in Autodesk® Maya® 2013 and Autodesk® MotionBuilder® 2013 software in a single step. These portable characters enable you to transfer existing character structure, definition, and animation between the software packages to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in Autodesk 3ds Max, facilitating a round-trip workflow.
Software similar to 3D Studio Max 1
- 41 votes3D Modeling, Animation, Rendering, and Realtime 3D/game creation.
- Freeware
- Windows/macOS/Linux
Once you've worked with the Motion Mixer to create an animated sequence for the biped, there are several ways to work with the finished mix.
If you want to work with the mix on the current biped (rather than a another biped in the scene), you have several options:
- If you're satisfied with the animation as it is, you can turn on (Mixer Mode) on the Biped rollout to display the mix on the biped, and simply render the scene.
- If transitions between different foot/leg motions have created small pops or jerks near the transition area, you will want to create a mixdown for the biped and check the mixdown before copying it to the biped. A mixdown can correct many continuity problems with feet and legs. You can correct transitions and recompute the mixdown as many times as you like. When the mixdown is satisfactory, you can copy it to the biped.
If you want to use the motion with a different biped, you can copy the mixdown to the current biped, save the motion as a BIP file, and load the new BIP file onto the other biped.
The mix can also be saved as a MIX (.mix) file. A MIX file can be loaded onto other bipeds and edited as needed in the Motion Mixer.
Fixing Foot-Based Transitions with a Mixdown
When you create a transition between two motions with planted feet (feet with IK constraints), the motion might not match perfectly between clips. When this occurs, a planted foot might slide or pop, or a leg might stretch unnaturally during or near the transition period.
A mixdown can correct two types of problems during transitions between foot-based motions:
3d Studio Max Bip Files Motion Sensor
- A foot sliding as it transitions from one planted motion to another.
- A leg extending completely straight (hyper-extending) unnaturally to reach a planted position.
The mixdown options on the Mixer Preferences Dialog can help correct these problems. To access this dialog, click Preferences on the Motion Mixer toolbar.
To have an effect on a mixdown, these options must be set before the mixdown is computed. If Prompt for options at each Mixdown is turned on, you will be prompted to set these options each time you compute a mixdown. Otherwise, the mixdown uses the settings on the Mixer Preferences dialog.
The options in the Mixdown Options group determine if and how the mixdown affects transitions between clips with planted feet. Enforce IK Constraints affects planted feet, while Filter Hyper-Extended Legs affects unnaturally straight legs. Turn on Prompt for options at each Mixdown if you want to be asked for these settings each time you do a mixdown. For more information on these options, see Mixer Preferences Dialog .
Procedures
To perform a mixdown and copy it to the biped:
- Select the biped in the Motion Mixer by clicking the biped name at the upper left of the trackgroup set.
- Right-click the topmost biped track, then from the pop-up menu choose Compute Mixdown.
If Prompt for options at each Mixdown is turned on in the Mixer Preferences dialog, you will be prompted for mixdown options. Click OK to start the mixdown.
A progress bar at the bottom of the Mixer shows the progress of the mixdown process. After a few moments, a new track called Mixdown is created as the last track in the biped’s mix.
You can turn the track on and off by clicking the track. When the track is solid, the Mixdown track is on (active), and the biped performs the animation in the mixdown. When the track appears with hatchmarks, the track is off (inactive), and the biped performs the animation in the raw mix.
- Click the Mixdown track to make it active.
- Scrub the time slider or play the animation to check the transitions. If they need correction, turn off the Mixdown track, correct the transitions, and compute the Mixdown again. Repeat until the transitions are correct.
- With the Mixdown track active, choose Bipeds menu Copy Mixdown to Biped.
- Turn off (Mixer Mode) if it is on.
The mix from the Motion Mixer is visible on the biped in viewports even though the biped is no longer in Mixer mode.
- To save the animation as a BIP file, on the Biped rollout, click (Save File).
To save Motion Mixer data to a MIX file:
A MIX file saves the current state of the Motion Mixer data for a selected biped, including all clips, transitions, trims, scaling and time warps. It is not necessary to collapse clips before saving a MIX file.
- Select the biped in the Motion Mixer by clicking the biped name at the upper left of the track set.
- From the Motion Mixer menu, choose Bipeds menu Save Mix File. Enter a filename for the .mix file, and click Save.